Slashuur

Summary
Before the game's events, there was a Slashuur on a one planet. Later the Chrel attacked city, where Slashuur lived. Evil one killed Slashuur's family, and he left one single survived - Slashuur. So, he was recognized guilty for this actions. Some time later Slashuur has become a mercenary, which was famous in the whole universe.

Power and Stat
Name: Slashuur

Belongs to the universe: Teenage Mutant Ninja Turtles 2: Battle Nexus

Tier: 7-С

Gender: Male

Classification: Alien, The best mercenary in the universe

Age: At least two thousand years

Powers and abilities: Superhuman Physical Characteristics, Teleport, Energy Manipulation (Created a blasts. Energy fog), Passive Barrier, Barrier Manipulation, Creating Explosions, Weapon Materialization, Martial Artist, Telekines (Controls the scythe), Teleport Manipulation (Teleported braid), Travel in time and space, Vampirism, Destruction of organics with a black hole,

Weaknesses: None notable 

Destructive potential: Locality level (He created an explosion of attack)

Range: Standard melee range, Tens of meters with telekinesis, Universal level with teleportation

Protection: Locality level

Movement Speed ​​/ Reaction / Perception: ​Supersonic ++ Traveling, Combat and Reaction speed with Microsecond Perception Speed (This. He ran tens of meters faster than the explosion appeared)

Lifting Strength: Superhuman

Impact Strength: Locality level

Endurance: High

Intelligence: High

Combat skills: Very high

Equipment:


 * Alien Armor - Armor from an unknown alien alloy. Incredibly durable.


 * Alien Scythe - Powerful weapon, has incredible power. Thanks to Slashuur abilities and skills, the scythe is an incredibly deadly weapon.


 * Bombs - Conventional homing bombs.

Attacks, techniques and abilities:


 * Black Funnel - Ability that allows Slashuur to euthanize organic matter.
 * Teleport - Slashuur is able to teleport anywhere in the universe.
 * Vampirism - Slashuur restores his health by attacking the enemy.
 * Time gaps - Slashuur can create time gaps. He can travel in time or send the enemy into the future or the past.
 * Energy Manipulation - Slashuur can shoot balls of energy and create energy tangible disks.
 * Barrier - Slashuur has a passive barrier that protects him from lasers and enemy attacks.
 * Scythe Manipulation - Slashuur able to control his scythe at a distance. He can create it from nothing, create 4 scythe at once, control scythe telekinesis